About two weeks ago, circumstances led me to reconsider my job: or maybe it was my job which reconsidered me, I’m not sure. Either way, the only negative part of this blog post is that I’m no longer a Memoways employee.
I had a great time there — it certainly allowed me to learn about front-end web development, and even delve into the lisp caves some. But more than that, it was a very meaningful experience in humanity and craftsmanship.
However, I’m happy to announce that I’m now working on two projects with people I admire a lot, and I could not be possibly more excited to embark on this new chapter of my life.
I first heard about itch.io 22 months ago, on Hacker News. Back then I remember thinking “why? — I can use the PayPal API and set up something myself”. But that was just the hacker reflex: clearly I had no idea how far it would come :)
Not a year later, I had changed my tune and was a happy user of itch.io, as a hobbyist game developer. Since then, Leaf & I have gotten to know each other, bonding over our respective programming languages, which I even ended up using in a game.
I’m also a tiny bit anxious: Leafo is LOVED by the community, and I can only hope to do right by the community, and work in the shadows to keep making itch.io a safe and comfy harbor for ALL indie games out there.
But that’s not all! Starting last week, I’m also working as a developer on Staxel. It’s a voxel-based focused on farming and exploring enchanting nature environments.
I’m lucky to be working alongside Bart, whom many know from his work on Starbound (which, incidentally, just saw the release of a stable build!), but whom I know from yet another programming language project.
I’ve already learned a lot from Bart, and I’m looking forward to learn a lot more, and give a hand to hopefully turn that promising game into a classic!
That’s all for personal news today! Have a great week.