'We become what we behold. We shape our tools and then our tools shape us.' -- Marshall McLuhan
The latest version of rock is fresh out of the llama's lair. Let's review what this new iteration contains.
When you mostly interact with someone on a crowded, signal-poor medium, you mostly interact with the tip of their icebergs.
I set a goal for myself and didn't meet it. What's up with that?
A series of nasty bugs have been keeping me busy recently. Let's see why those happened and how I fixed them.
A new release of rock is available, along with a fully revamped website.
Despite my best intentions, I haven't blogged in ages. Let me tell you in a few whiny paragraphs what I have been up to all summer.
Forget the critics. Ouya has a healthy dose of early adopters and its future is looking as bright as ever.
SDL 2 makes it relatively painless to port native games to Android devices. How does that work? Let's dig a little.
'The perilous highs, and desperate lows, and extravagant flurries of mood are not always symptoms of a broken mind, but signs of a beating heart.' -- Terri Cheney
Ed's blasphemous roguelike is still going strong. While waiting for Rebirth, why not take a look at its design?
Episode 1 is just the beginning. Do not delude yourself. This evaluation is far from over.
Four questions to the friendly canadian dev about his latest interactive adventure.
Discussing the XBox One's cloud claims with Jon Blow. Spoiler: it doesn't matter.
Words of wisdom from Dominique 'Dom2D' Ferland, independent game designer.
Words of wisdom from Noel Berry, independent game developer.